

The character Princess Sara was designed by Roberto Ferrari, who emulated the original game's design for her. The subtitle had a dual meaning of the party literally being strangers in the game world, and the party being unwelcome in the game's "paradise". A thirst", as the mainspring of the story. Commenting on the scenario, Nojima highlighted one line, "it's not a hope or a dream.

In contrast to the pale crystals used across most of the series, the red crystals and blood-colored elements of artwork emphasised the darker tone. Rather than a remake of the first Final Fantasy, Origin was a new storyline using the original as inspiration, focusing on the themes of examining the role and goals of Warriors of Light. The level designs deliberately emulated or referenced other numbered entries, such as a wooded wetland area taking inspiration from the Sunleth Waterscape from Final Fantasy XIII. The job system, a recurring feature of Final Fantasy, took inspiration from the system created for Final Fantasy V, with Inoue saying there were more jobs than that game featured in Stranger of Paradise. The gameplay was designed to emulate Team Ninja's known style of challenging action combat Team Ninja had previously worked with Square Enix on Dissidia Final Fantasy NT.

#DISSIDIA FINAL FANTASY OST SERIES#
The aim behind the title was a mature, "brutal" take on the Final Fantasy series that would separate it from the rest of the franchise while retaining connections to it. Due to the shift in tone, Nomura originally thought it would be an original title, but Inoue and Fujiwara pushed for its inclusion in the franchise. When later approached for a new Final Fantasy concept, he combined this initial concept with a different concept of a game series focusing on an angry older protagonist to create the final concept. Nomura created the initial idea for Origin after production finished on Dissidia 012 Final Fantasy, imagining an action-focused game about conquering locations.

The music is being composed by Naoshi Mizuta, with additional contributions by Hidenori Iwasaki and Ryo Yamazaki. Longtime Square Enix employee Tetsuya Nomura created the original concept, and acts as character designer and creative producer in the game. freelancer scriptwriter Kazushige Nojima. The story and scenario are being written by Stellavista Ltd. It is being co-directed by Daisuke Inoue from Square Enix and Hiroya Usuda and Nobumichi Kumabe from Team Ninja co-produced by Jin Fujiwara from Square Enix and Fumihiko Yasuda from Team Ninja. Development įinal Fantasy Origin is being co-developed by franchise creator Square Enix and Koei Tecmo division Team Ninja. Once an enemy's "break gauge" is depleted, Jack can perform a finishing blow that crystallizes the enemy, allowing Jack to harvest them and restore a portion of his magic meter. Combat takes place in real-time, with Jack being able to switch between two assigned jobs and use physical and magical attacks. Stranger of Paradise is an action role-playing game in which players explore environments and fight monsters of the Final Fantasy series. He is accompanied by other companions, including similar newcomers Ash and Jed, and during the journey faces a knight who has taken on the role of Chaos while seemingly the foretold Warriors of Light, each has doubts as to whether that is their role. The main character is Jack Garland, a man consumed by a need to destroy Chaos. Stranger of Paradise: Final Fantasy Origin is set in a dark fantasy interpretation of the setting for the original Final Fantasy game, with a group of people drawn into it from another world.
